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It’s a great deal to create a multiplayer game specifically for AR because we are dealing with the real world, where everything is evolving all the time. During a play session, light, shadows, objects, and even the position of your device will change.
Using augmented reality frameworks, your phone can provide a wealth of information about its immediate surroundings. The challenge for our elite developers was determining the parameters that are sufficient for describing your space, as it’s impossible to get every detail that we want. Then we had to figure out how to analyze those parameters to create a description model from them.
Merging all users’ virtual scenes into a session such that their space is the same and still connected to each user’s physical environment was one of the significant challenges in front of our developers because we didn’t want to install predefined surfaces merely. After all, this method does not make sense in Augmented Reality.
Matching multiplayer users into the actual location in front of them so that their experiences are identical, even if they’re in different parts of the world, was more complex/sophisticated for our developers because it required time and effort to make things a reality.
This section handles the augmented reality experience itself, including feature extraction from user environments, analysis, and networking. We recognize that your users may wish to change their resultant virtual environments. Therefore we’ve developed two methods for this. Spaces can be modified in real-time by obtaining extra information via augmented reality frameworks, or users can edit them manually.
Matchmaking, synchronization, and scene generation take place here. Don’t worry about the high load; the game servers will automatically scale with the server cluster. Furthermore, you can host them with any provider.
The NineHertz incorporates AR Based Multiplayer Games with the following must-have features.
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