Team

7 Members

  • BA (2)
  • Project Manager (1)
  • Developers (3)
  • Designers (2)
  • QA Testers (2)

TIMELINE

4 Months

Of unstoppable work

TechStack

  • Autodesk And Maya
  • Polygonal Modeling
  • Motion Capturing Suits
  • Occlusion Culling
  • Light Baking

BUDGET

$25,000 to $30,000 Price

Project Completion

Games

Dangapur: Battle Royale Game

Dangapur is a multiplayer fighting game, which depicts cliché Bollywood gang fights with exciting gameplay weapons such as guns, knives, slippers, etc. The sound, look, feel and aesthetics have been accurately made to portray an old 80s Indian theme.

In this 3D battle game, developers give the touch of the backstreets, where crime and revelry are rampant. The game has a team deathmatch and strategic map view where the player fights, earns the coin needed to establish dominance, and outwits the enemy using a myriad of home-grown weapons found both in the streets and in the armory of India before the cops arrive to bust the player.

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App Development Challenges
Challenges

Challenges Occurred While Developing Dangapur Game

Classic Indian Market Designing

The client wanted a 3D battle royale game that depicts a classic Indian market from the 1980s. Creating an engaging, visually appealing and fun experience game is a must to retain players. Our developers had to choose themes and textures for the game that should be distinctive and based on Bollywood themes relating to goons and fighting.

Custom Character Designing

One of the major challenges with the development of Dangapur is creating realistic and mobile-optimized characters describing the whole game that drives the player with thrilling experience. Therefore our developers needed to build custom characters based on the Indian 80s market theme.

Animation Designing From Scratch

Creating motions of a static object by applying different techniques that gives players a smooth experience, is one of the biggest obstacles our developers faced while developing the Dangapur game.

Optimization

Another key challenge that occurs while developing a Dangapur game is inclusion of a cluttered market, high-quality graphics, 3D character models and the huge assets that should be lightweight and present in a more optimized way.

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Solutions

Proposed Solutions For Dangapur Game

To overcome the challenge of environment designing our developers brainstorm full-fledged agile methodologies to build an intuitive, and mobile-friendly game. By using rendering softwares like AutoDesk and Maya, designers built a strategic map view with five distinct themes: an “Open Market, Residence, Parking Area, Char Minar, and Watch Tower”and created flawless 3D model designs.

To create the custom characters our developers utilize polygonal modeling, which is ideal for creating 3D models. First they created a high poly model, which was later converted to a low poly model so it can conveniently run on mobiles.

To overcome all the challenges of animation designing, our designers leveraged motion capturing suits to blend the motion capturing and manual animation so that players can have an immersive experience.

Optimization of Danagapur is finally done in a right way by utilizing occlusion culling, light baking, and batching for grouping of all big cities and huge assets. We also used a level of detail so that all nearby objects are seen in high resolution. And for level designing our developers write a set of instructions that infuses interruptions and obstacles.

Features

Key Features Of Dangapur Game

Admin Features

Admin Features

  • Sign up
  • Dashboard management
  • User management
  • Manage In-app purchases
  • Live leaderboard
  • Manage mission challenges

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Player-Features

Player Features

  • Easy navigation
  • Real 3D environment
  • Create an account, choose a username, and see your avatar
  • Users will get a chance to battle that will last for 5-minutes in which an objective has to be accomplished or the enemy team has to be wiped out.
  • Users will get default weapons (pistol & knife) as primary weapons and melee (Kick/punch/chapel) as secondary weapon
  • Users can set the game settings such as game music, war sound, bullet sound etc.

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Case Study

Project Milestones We Achieved

  • 01

    Requirement Gathering

    First we sign the NDA with the client and after that we start gathering the relevant information for the app.

    Duration

    15 to 20 days

    Team Members

    Business Analyst and QA

  • 02

    App Designing

    Our designers now start designing different app screens and wireframes to give seamless user experiences with a flawless look.

    Duration

    20 to 30 days

    Team Members

    UI & UX Designers, BA

  • 03

    App Development

    By using the latest technologies and tools, our expert app developers develop interactive prototypes that attract user’s attention.

    Duration

    40 to 50 days

    Team Members

    Expert Developers, Designers, BA

  • 04

    App Testing

    In the final step, our QA team performs various analyses and validations to make sure that the app runs flawlessly.

    Duration

    15 to 20 days

    Team Members

    QA, Developers, BA, Project Manager